Promoting the Integration of Universal Design into University Curricula (UDUC)

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Resource TitleTypeDescription
Accessibility and Universal Design for Online Courses – making the practice practicable, and a bit less scary

Carey Hamburg, University of Louisiana at Lafayette

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videoFrom teaching about accessibility track from AHG 2019. This presentation details the University of Louisiana approach and practice for bringing their State University online courses into compliance with accessibility requirements through the framework of Universal Design principles.
UDL and Accessibility Strategies in the Classroom Using Faculty Learning Communities

Scot Atkins, Rochester Institute of Technology

(Listen to Audio) off-site link| Transcript off-site link

audioPresentation from Accessing Higher Ground 2019
Professional Web Accessibility Auditing Made Easy – eBook (free)ebookeBook covering WCAG and how to use free tool to test for accessibility. Essential Skills for Web Developers, Content Creators, and Designers. Digital accessibility skills are in high demand, as the world becomes more aware of barriers in digital content that prevent some people from participating in a digital society. These are essential skills for web developers, and essential knowledge for organizations that want to ensure their web content is reaching the broadest audience possible.
Perspectives in Assistive Technology ENGR110/210 – Stanford University

Dave Chesney, University of Michigan
courseSenior-level Comp Sci capstone course that develops software systems for a specific customer with an identified physical or cognitive disability. Topics of Individual Design, Universal Design, and Inclusive Design are discussed. Considerations for software system development for different disability classification (VI, HI, motor, cognitive) are also discussed. Curriculum is developed to follow multiple version release process throughout a semester.
COMP 485 – Human-Computer Interaction

Li Liu, California State University Northridge (CSUN)
courseThis course is directed towards students who wish to learn the basic concepts and current research into the design, creation, and evaluation of computer interfaces. The course examines how human users interact with computer software and computer systems.The course module on accessibility includes two lectures followed by a design exercise. The first lecture starts with a key component missing in educating the next generation of technology developers - valuing human capabilities. The second lecture focuses on how to make accessible mobile content and interfaces supporting multiple modalities of interaction. It will explain why many fundamental accessibility best practices can be applied to m
ART 396 User Experience/User Interface Design

Joseph Bautista, California State University Northridge (CSUN)
courseThis mid-level course is for students in visual and graphic design areas, that covers research methodology and design-thinking processes for creating and prototyping interactive products for today's users. The course module on accessibility includes two lectures followed by a design exercise. The first lecture starts with a key component missing in educating the next generation of technology developers - valuing human capabilities. The second lecture focuses on how to make accessible mobile content and interfaces supporting multiple modalities of interaction. It will explain why many fundamental accessibility best practices can be applied to mobile interfaces and content.
A Web for Everyone: Designing Accessible User Experiences

Sarah Horton & Whitney Quesenberry, The Paciello Group
bookApproximately 1/3 of book available online for free, also check out Resources section of the site for personas, podcast, etc.
InterACT with Web Standards: A holistic approach to web design

Erin Anderson, et. al.
bookStarting with the basics this book teaches: Internet fundamentals, planning, content strategy, and information architecture, HTML and CSS, Accessibility.
Introduction to Engineering: Gaming for the Greater Good

Krista Quinn & Dave Chesney, University of Michigan
courseGaming for the Greater Good ± Freshman-level Comp Sci course that introduces the engineering process, then uses the process to design a game. A specific customer base (such as children on the autism spectrum) is identified, and games are explicitly developed for the intended audience. Games are developed using GameMaker, so no previous programming experience is necessary.
Capstone Course

Dave Chesney, University of Michigan
courseSenior-level Comp Sci capstone course that develops software systems for a specific customer with an identified physical or cognitive disability. Topics of Individual Design, Universal Design, and Inclusive Design are discussed. Considerations for software system development for different disability classification (VI, HI, motor, cognitive) are also discussed. Curriculum is developed to follow multiple version release process throughout a semester.
6.811: Principles and Practice of Assistive Technology (PPAT)

Teo, Li, Greenberg, Dusek, et al., MIT
courseCourse website from MIT on building software/assistive technology systems for specific client with a disability. PPAT is a 12-unit, interdisciplinary, project-based course in which small teams of students work closely with a person with a disability in the Cambridge area to design a device, piece of equipment, app, or other solution that helps them live more independently. Over the course of the term, each team meets with its "client," iterates through multiple prototypes, and learns about the challenges and realities of designing assistive technologies for people with disabilities.
Universal Design of Web Pages in Class Projects

UW
websiteThis publication is designed to give guidance to instructors of precollege and postsecondary web design courses as well as to those who, as an activity in their classes, have students create web pages. It describes options for integrating accessibility content within any course. References are made to ready-to-use publications online in PDF and alternate formats for duplication as handouts for your class. These materials can be used to develop the knowledge and skills of both instructors and students.
ACM curriculum guidelines for Information Technology

ACM
3rd-party resource or guidelineCurriculum Guidelines for Baccalaureate Degree Programs in Information Technology. Includes guidelines for including accessibility topics.
EGR 110: First Year Design Project – University of Portland

University of Portland
projectsThe challenge is designed to emphasize the essence of engineering and computer science; that is to solve a problem under a variety of constraints, attempting to meet criteria that are often conflicting, and to do so in association with colleagues who may have slightly different viewpoints than their own. Successful completion of the challenge will not only involve following through the design process from a conceptual design to a product, but also emphasize non-technical aspects of engineering. The process will involve innovative thinking, the design process, sketching, hands-on creation, technical writing and oral communication. To address accessibility, the challenge could be designing for an individual who has limited ability.
MOOCAP – Training Courses in Accessible Design

MOOCAP, Stuttgart Media University/European Union
curriculaMOOCAP was a European project whose name stands for “MOOCs for Accessibility Partnership”. The goal of the project was to provide education on accessible design in ICT. We created 11 free online courses, four of which were MOOCs. The goal of these courses was to teach you how to create accessible media and content, such as web sites, mobile apps and office documents. In addition, you could learn about how to design products and systems for daily living in order to make them accessible to, understandable by and usable for a wide range of people. We provided both an introductory course and a few specialised courses.
Web Accessibility Course

St Edward’s University
courseThe class covers basic HTML and an introduction to ARIA (Accessible Rich Internet Application) techniques for creating accessible websites emphasizing the importance of separating content from presentation. Specifics include: Identify problems people may have when using the web; Understand how assistive technologies are used with the web; Learn how to apply WCAG 2.0 guidelines to a website; Identify basic testing tools; Understand the importance of semantic structure; Learn how to use ARIA landmark roles; Learn how to create links that make sense out of context; Discover how to avoid problems with color and contrast; Learn to make images accessible; Learn about the benefits of using captions and differences between closed and open captions; Learn how to make data tables accessible; Learn basic techniques for making forms accessible.
Web Design & Development I Curriculum – WebD2

Joe McAuliffe, Don Helling, and Karll Rusch, University of Washington
courseThe curriculum emphasizes standards-based and accessible design, is cross-platform and vendor-neutral, and is freely available for teachers to use in their own classrooms.
Web Accessibility Training & Advocating – W3C

W3C
websiteTutorials, demos, handouts, presentations, etc. – includes How to Make Your Presentations Accessible to All, Developing Web Accessibility Presentations and Training, Before and After Demonstration (BAD).
Web Accessibility Tutorials – W3C3rd-party resource or guidelineThis collection of tutorials shows you how to develop web content that is accessible to people with disabilities, and that provides a better user experience for everyone. The tutorials cover various accessibility topics, based on common tasks in web projects. For example, they show you how to provide accessible images and tables using a variety of web technologies, including HTML4, HTML5, CSS3, WAI-ARIA, MathML, and SVG. The concepts and techniques explained in the tutorials apply to other formats as well. The tutorials are designed to be used by a variety of individuals, including: Web developers will find guidance and boilerplate solutions for many common coding challenges; Web designers will learn how to create web page components with a built-in inclusive design; Web trainers will find examples to teach people about accessible web design and development; Content authors will learn concepts and techniques for preparing their content in an accessible way...
Accessibility Fundamentals Page – W3C3rd-party resource or guidelineIntro to Accessibility; Examples of individuals using accessible or assistive technology. Accessibility in Context; What is Web Accessibility; Accessibility is Important for Individuals, Businesses, Society; Making the Web Accessible; Evaluating Accessibility; Examples and More Information. Everything in left sidebar of page, especially "Perspectives Videos" and "How People with Disabilities Use the Web".
Web Accessibility Initiative (WAI) – W3C3rd-party resource or guidelineThe World Wide Web Consortium (W3C) develops international standards for the Web: HTML, CSS, and many more. The W3C Web Accessibility Initiative (WAI) develops standards and support materials to help you understand and implement accessibility. You can use W3C WAI resources to make your websites, applications, and other digital creations more accessible and usable to everyone.
Tutorial for Software Designother-resourceBest practices for making accessible mobile and web apps. This tutorial currently provides basic training for developers and designers. Basic software best practices for accessibility with lots of self-driven exercises.
Web Fundamentals – Accessibility – Google/Udacity

Google/Udacity
3rd-party resource or guidelineThis document set is a text-based version of part of the content covered in the Udacity course on Accessibility. Rather than a direct transcription of the video course, it is meant to be a more concise treatment of accessibility principles and practices, using the course's original content as a base. Specifics include: Learn what accessibility means and how it applies to web development; Learn how to make web sites accessible and usable for everyone; Learn how to include basic accessibility with minimal development impact; Learn what HTML features are available and how to use them to improve accessibility; Learn about advanced accessibility techniques for creating polished accessibility experiences.
Accessible University 3.0 – Home Page Example

University of Washington
demonstrationAccessible University (AU) is a fictional university home page designed to demonstrate a variety of common web design problems that result in visitors with disabilities being unable to access content or features. AU was originally developed by AccessIT and is maintained by AccessComputing, both projects based out of the University of Washington. Use the AU site to demonstrate common web accessibility principles at trainings, presentations, and workshops on accessible web design; and learn common web accessibility problems and solutions in an easy-to-understand way.
Accessibility for Web Design – Lynda.com CoursecourseAre you doing everything you can to make sure your sites are accessible and easy to use? Learn practical accessibility techniques to ensure your web designs can be viewed and used by everyone. Internationally recognized accessibility expert Derek Featherstone walks through examples of common web interaction flows, and then steps through considerations and tactical strategies for each component, to assure that people with disabilities can easily complete those tasks. Learn the proper use of color, contrast, and motion, and find out how to design keyboard interactions and touch interfaces; incorporate images, sound, and video; design accessible forms; structure content at the tag level; and balance responsive design with accessibility.
WUHCAG – Checklists for WCAG

WUHCAG
3rd-party resource or guidelineIt’s extremely useful to have a WCAG 2.0 checklist to hand when you’re working through the guidelines. A WCAG 2.0 checklist helps you to check your web accessibility progress, record how far you’ve come and set your targets for the future. Wuhcag addresses “holistic web accessibility” – that means taking everything about your website into account. There are three checklists, with links to articles about each guideline. They’re also available as PDFs via a book purchase. The checklists are organized by WCAG level. If you’re attacking the guidelines in order (as suggested), you’ll move from Level A (Beginner) through Level AA (Intermediate) and on to Level AAA (Advanced).
WAI-ARIA Authoring Practices 1.1 – W3C

World Wide Web Consortium (W3C)
3rd-party resource or guidelineWAI-ARIA Authoring Practices is a guide for understanding how to use WAI-ARIA 1.1 to create an accessible Rich Internet Application. It describes considerations that might not be evident to most authors from the WAI-ARIA specification alone and recommends approaches to make widgets, navigation, and behaviors accessible using WAI-ARIA roles, states, and properties. This document is directed primarily to Web application developers, but the guidance is also useful for user agent and assistive technology developers. It provides guidance on the appropriate application of WAI-ARIA, describes recommended WAI-ARIA usage patterns, and explains the concepts behind them. Languages used to create rich and dynamic web sites, e.g., HTML, JavaScript, CSS, and SVG, do not natively include all the features required to make sites usable by people who use assistive technologies (AT) or who rely on keyboard navigation. The W3C Web Accessibility Initiative's (WAI) Accessible Rich Internet Applications work
Inclusive Components – Pattern Library

Heydon Pickering
3rd-party resource or guidelineThis is a very detailed walkthrough of common complex web interface patterns focusing on inclusive design. There is an associated book (for purchase).
Web Experience Toolkit (WET) – Government of Canadacode-library/frameworkAn award-winning front-end framework for building websites that are accessible, usable, interoperable, mobile friendly and multilingual. It includes a collection of flexible and themeable templates and reusable components. Types of resources include documentation, downloads, examples, and a style guide. It arises from a collaborative open source project led by the Government of Canada, hosted in Github. Notably supports 34 different (human) languages, including right-to-left.
Web Accessibility for Designers – Cheatsheet

WebAIM (Accessibility In Mind)/Utah State University
websiteThe focus of web accessibility is often on web development – the things that happen in HTML, CSS, or JavaScript after a site has been designed visually. Optimal accessibility should start much earlier, as part of the visual design process. This is an infographic that highlights a few important principles of accessible design. WebAIM has additional resources available at their website.
US Web Design System – US Governmentcode-library/frameworkA design system for the federal government – design and build fast, accessible, mobile-friendly government websites backed by user research. Specific items include: Getting started – learn how to get started using the U.S. Web Design System for your project, regardless of your technical stack; UI components – discover all the different components that the Design System provides as both design and development assets; What’s new – keep up to date with the current news and product development updates for the U.S. Web Design System; Page templates – explore the different page templates that have been created to jump start your product development.
Assets Framework for Front-End Development – US Governmentcode-library/frameworkAssets gives you Section 508 compliant, cross-browser compatible UI components that you can use in your accessible web site or web application. Assets is an accessible, responsive, and modern framework. Specific features/items include: Mobile First Development, High Contrast Mode Tested, Section 508 Compliant Code, Keyboard Accessible, Availability through Content Delivery Network (CDN).
Mindpatterns – Accessibility Patterns for the Web – eBaycode-library/frameworkThis site contains all working examples for the book eBay MIND Patterns – Accessibility Patterns for the Web. The MIND Patterns are not a visual design system or CSS framework (à la Material Design or Bootstrap) – they are instead intended to complement those systems & tools with accessibility guidance. We have hopefully made this obvious enough with our very sparse and utilitarian use of style in these examples! Each pattern follows a progressive enhancement strategy (where applicable), aims to conform to WCAG 2.1 Level AA, and for the most part builds on from the excellent guidance set out in the WCAG Authoring Practices 1.1. These examples will assist the frontend developer with accessibility, but the source code is not considered to be final, production-ready code. Most examples leave additional steps to complete; typically any CSS styling and JavaScript behavior that is not specifically related to core functionality or accessibility.
Accessible widget & pattern library – A11Y Projectcode-library/frameworkAccessibility can be a complex and difficult topic. The Accessibility Project understands this and wants to help make it easier to implement on the web. Our goal is to accomplish this with three principles in mind: Digestible. We strive to feature short, digestible pieces of content. Up-to-date. The project is hosted on GitHub so information can be current with the latest standards. Forgiving. People make mistakes, so we seek to be encouraging. Additional resources are available at the website.
Before and After Demonstration (“BAD”) – W3CdemonstrationImproving a Web site using Web Content Accessibility Guidelines (WCAG) 2.0. The Before and After Demonstration (“BAD”) is a multi-page resource that shows an inaccessible website and a retrofitted version of this same website. Each web page includes inline annotations that can be activated to highlight some of the key accessibility barriers or repairs. Each web page is also accompanied by an evaluation report to inform the developers on the level of conformance to the Web Content Accessibility Guidelines (WCAG).
WebAIM Resources – Utah State UniversitywebsiteMultiple and extensive resources. Includes intro materials, Section 508/WCAG checklists, and simulations (low vision, dyslexia, distractibility). Includes the WAVE automatic web accessibility evaluation tool.
Android accessibility overview – GoogledocumentationExtensive documentation on how to build accessible apps on Android, include the TalkBack screen reader.
TalkBack Tutorial for Android – GoogletutorialHow to use the TalkBack screen reader on Android devices. TalkBack is the Google screen reader included on Android devices. TalkBack gives you spoken feedback so that you can use your device without looking at the screen.
A11ycasts videos – Google

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video30+ videos from Google developers on building accessible experiences on all Google's platforms. 5-20 mins each. The goal of A11ycasts is to teach developers how accessibility works all the way down at the platform level, while also demonstrating real world accessibility problems and solutions to fix them.
Accessibility on iOS – AppledocumentationExtensive documentation on how to build accessible apps on iOS, including the VoiceOver screen reader.
VoiceOver Tutorial for iOS – AppledocumentationHow to use VoiceOver screen reader on iOS devices.
How Blind People Use YouTube & Twitter on the iPhone

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videoBlind YouTuber Tommy Edison shows how he uses Twitter on his iPhone. 3 minute video. Tommy Edison, who has been blind since birth, demonstrates how people who are visually impaired use the iPhone 4S. He shows us how the Accessibility setting on the phone allows him to use the Twitter and You Tube applications.
Narrator Tutorial for Windows 10 – MicrosoftdocumentationHow to use the Narrator screen reader on Windows 10 devices.
Developing Inclusive Windows 10 apps – MicrosoftdocumentationHow to build accessible apps on Windows 10. Specifically, this article discusses how to develop accessible Universal Windows Platform (UWP) apps. It assumes that you understand how to design the logical hierarchy for your app. Learn to develop accessible Windows 10 UWP apps that include keyboard navigation, color and contrast settings, and support for assistive technologies.
Accessibility at a Glance – Microsoft Video Series

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video25+ short videos (1-2 mins each) covering topics like making accessible Universal Windows Applications, presenting inclusively, etc. Accessibility at a Glance is a series of short videos built to help you learn how to create an inclusive digital experience for people with disabilities.
Microsoft Accessibility HomepagewebsiteHomepage for all accessibility topics at Microsoft, linking to multiple and diverse resources.
Adobe Accessibility GuideswebsiteMultiple resources on accessibility in Adobe products, including authoring accessible PDF files. General resources at the same site include case studies, tutorials, best practices, and whitepapers.
Xbox AccessibilitywebsiteHow to use assistive technologies on Xbox, including the special Xbox Adaptive Controller.
WCAG (Web Content Accessibility Guidelines) – W3C

Web Accessibility Initiative (WAI)
websiteWeb Content Accessibility Guidelines (WCAG) is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a single shared standard for web content accessibility that meets the needs of individuals, organizations, and governments internationally. The WCAG documents explain how to make web content more accessible to people with disabilities. Web "content" generally refers to the information in a web page or web application, including natural information such as text, images, and sounds; and code or markup that defines structure, presentation, etc. Included are WCAG 2.0 (2008) and WCAG 2.1 (2018) which are both active.
GSA Section 508 – US GovernmentwebsiteThe U.S. Access Board published a final rule updating accessibility requirements for information and communication technology (ICT) covered by Section 508 of the Rehabilitation Act and Section 255 of the Communications Act. The U.S. General Services Administration (GSA) Office of Government-wide Policy (OGP) is tasked under this law to provide technical assistance to help Federal agencies comply with these requirements, and ensure that covered ICT is accessible to, and usable by, individuals with disabilities. Topics covered include Program Management, Procurement, Tools & Training, Policy & Compliance.
EN 301 549 Accessibility requirements for ICT products and services – CEN/CENELEC/ETSIwebsiteThis is the European equivalent of US Section 508, except that it is a standard that can be applied more broadly than just a procurement, and it does not contain the scoping and enabling language that is found in Section 508 frontmatter. Rather, its scope and application are defined by other laws. EN 301 549 is currently in revision. The link above is to the last released version for comment. It is highly harmonized with Section 508 but there are some differences that it is expected will be cleared up when Section 508 becomes unfrozen in future years.
Teaching about accessibility in computing courses

Sheryl Burgstahler & Terrill Thompson, University of Washington

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videoLearn how accessible/inclusive/universal design and other proactive design practices can be integrated within computing and IT courses and thus increase the pool of future computing and IT professionals that know how to develop accessible technology.
WAI Curricula: Build Your Own Accessibility Courses

Shadi Abou-Zahra, World Wide Web Consortium (W3C)

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videoLearn about open curricula that are freely available from the W3C Web Accessibility Initiative (WAI), to help you build your own courses and presentations on web accessibility.
Importance of end-user testing in accessible media capstone research

Jennifer Curry Jahnke, Mohawk College

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videoThis presentation will explore the importance of end-user and persona testing as part of the Mohawk College's Accessible Media Production students' capstone applied research projects on creating accessible media content. The presentation will cover both end-user testing and developing personas as part of the applied research process.
Accessibility: Teaching Skills for the Future

Tracy Christofero, et al, Marshall University

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videoIndustry is actively seeking people who can create accessible products, but they cannot find trained talent due to a significant skills gap. MU ACCESS helps students obtain those skills to fill that gap. SMART Devices and a SMART Dorm excite students about innovative problem-solving, foster real-world connections and support future employability.
Teaching Accessibility: Case studies of courses that include accessibility topics in their curricula

Terrill Thompson, et al, University of Washington

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videoIn this session three speakers review curricula components that they have used in classes that teach about accessibility in computer science, IT and web design courses. Specific resources that can incorporated into classes are discussed. The third speaker discusses curriculum resources developed by the World Wide Web Consortium.
Student Benefits and Teaching Resources for Including Accessibility/Inclusive Design Topics in University Courses

University of Colorado Boulder

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videoThe session reviews the results of a study to measure the student benefits of taking accessibility and Inclusive Design topics in college level courses. Benefits for both career and academic work are explored. Also covered are curriculum resources and strategies for teaching about accessibility.
Three Approaches to Teaching Accessibility and Universal Design at the University of Illinois

Marc Thompson, University of Illinois at Urbana Champaign

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audioThis presentation examined the different teaching approaches in 3 programs at University of Illinois: the Badging Program of the Accessible Information Technology Group; the Coursera for Illinois MOOC, “An Introduction to Accessibility & Inclusive Design,” and the 24-week professional certificate program in Information Accessibility Design & Policy
Teaching about Accessibility in Computing and IT Courses: A Capacity-building Institute

Sheryl Burgstahler, University of Washington

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videoLearn how accessible/inclusive/universal design and other proactive design practices can be integrated within computing and IT courses and thus increase the pool of future computing and IT professionals that know how to develop accessible technology.
Accessibility Education: A New Certificate and Undergraduate Minor in Accessibility Studies

Naomi Petersen, Central Washington University

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audioFind out about a new undergraduate minor and professional development certificate in Accessibility Studies: The online curriculum and the very real influence it has to increase awareness and acceptance as well as advocacy skills--not just for its students but the faculty who had to approve it in order for it to get into the catalog!
Teaching Accessibility: A National Survey and the Way Forward

Richard Ladner, University of Washington

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videoA survey was done in 2017 of more than 14,000 computing and information science faculty in the US about whether or not they teach accessibility related topics and if not, why not. The results of the survey are presented along with observations about how to increase the teaching of accessibility.
Teaching Accessibility & Multi-Screen Design – A Content Strategy Master’s Course

Eric Eggert, Knowbility

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videoAccessibility and Multi-Screen Design is an integral part of the Content Strategy Master's Course at FH Joanneum in Graz, Austria. This talk discusses how the topic of accessibility is positioned inside the Course and how students can be engaged in the topic of accessibility.
Teaching Accessibility: Case studies of courses that include accessibility topics in their curricula

Howard Kramer, et al, University of Colorado Boulder

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videoIn this session the speakers review curricula components that they and other faculty have used in classes that teach about accessibility in computer science, IT and web design courses. Specific resources that can incorporated into classes are discussed.
Stories of Inclusive Technology: Diversity, Accessibility and Universal Design — a video curriculum for faculty and staff

Craig Spooner, et al, Colorado State University

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audio
Teach Access Faculty Bootcamp at AHG 2017

Larry Goldberg & Mary Bellard, Verizon & Microsoft

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videoThis workshop discusses trends occurring with new-hires at tech companies like Google, Microsoft, Oath, Adobe, and Facebook. Learn about examples and techniques you can use in classrooms (programming, design, testing, etc.) to best prepare your students to create inclusive experiences.
Universal Design: An Intercultural Perspective

Dr. Foad Hamidi, University of Maryland

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videoThis session describes using Universal Design in a transnational project in which an open-source prototyping platform for non-verbal individuals and their caregivers is used to create DIY assistive technologies in Western Kenya.
How Does an Accessibility Curriculum Impact Student Professional Life and Practice?

Marc Thompson, University of Illinois at Urbana Champaign

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videoThis presentation shares impact study results on graduates of the Information Accessibility Design and Policy program at University of Illinois. The study examines two cohorts that have recently completed a 3-course, 24-week program to assess the effects of the curriculum and instruction on students' professional lives during and after the program.
Seeing Disability Differently…By Design: Developing Online UDL Training for Teachers with a Disability Studies Focus

Chris Lanterman, Northern Arizona University

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videoThis session reports on the technical, instructional, and attitudinal features and strategies applied in the development of two online training modules on UDL. Research findings related to the efficacy of these modules for affecting preservice teachers’ beliefs about disability and inclusion will also be discussed.
Inclusive Design 24 – Conference Videos

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videoInclusive Design 24 (#id24) is a free 24-hour online event for the global community. It celebrates inclusive design and shares knowledge and ideas from analogue to digital, from design to development, from planners to practitioners, and everything and everyone in between.
Dos and don\’ts on designing for accessibility – UK Government

UK Government
other-resourceThe dos and don’ts of designing for accessibility are general guidelines, best design practices for making services accessible in government. Currently, there are six different posters in the series that cater to users from these areas: low vision, D/deaf and hard of hearing, dyslexia, motor disabilities, users on the autistic spectrum and users of screen readers.
Government Digital Service – UK GovernmentwebsiteThe Government Digital Service (GDS) is a unit of the UK's Cabinet Office tasked with transforming government services. There is an accessibility focus/awareness. They have a practice of Coding In The Open, which means that a lot of public repositories end up on their GitHub. As well as the alphagov organization, they use GDS operations to store their open source infrastructure tooling. It includes many different resources, including the Service Manual – helping government teams create and run great digital services that meet the Digital Service Standard; Government Design Principles – the UK government's design principles and examples of how they've been used; and the Service Toolkit – all you need to design, build and run services that meet government standards.
Inclusive Design Toolkit – MicrosoftwebsiteActivities and videos demonstrating the value of designing for one and extending to many. Defines Inclusive Design as a methodology, born out of digital environments, that enables and draws on the full range of human diversity. This means including and learning from people with a range of perspectives.
AccessComputing Resources – UW

University of Washington
websiteInstructors can use the following curricula to fully include students with disabilities in computing courses and share accessible design strategies with students. Includes links to Teach Access materials, SIGCSE presentation, MILK (Mobile Inclusive Learning Kit), Quorum programming language, WebD2, Universal Design of Web Pages in Class Projects.
MasterList of Accessibility Strategies – Raising the FloorwebsiteA collaborative comprehensive listing of all the identified strategies internationally for making ICT more accessible. Each strategy is accompanied by a page discussing how the strategy can be applied to different disabilities, a listing of free, open source, free to try, and other software that implements the strategy, open source components related to the strategy and a listing of research papers the cover the strategy. There is also a reward for any strategy not covered by the list, and for additional research references for any strategy. Additional helpful links from this source:
The DeveloperSpace – Raising the FloorwebsiteA single-point-of-reference website to find resources, components and people to conceive, develop, test and market novel accessible solutions for ICT access. The Site provides resources to Learn, Develop, and Market accessible ICT. There is a page for presenting challenges and grand challenges to students, faculty and teams. There is a list of over 700 open source projects including code. This is a collaborative international resource that credits individual contributions. All contributors or curators welcome.
The Unified Listing – Raising the FloorwebsiteA federated database of ICT access products and mainstream products with ICT access features. The Unified Listing federates ICT products for databases across the world, providing a single location to search for products – with links back to each of the databases. Several types of search are provided to match individual needs and search skills including a standard search, a guided search (for those learning about assistive technologies), an advanced search, and a “products like this one” search.
Accessibility Learning Labs (ALL) – RITwebsiteThe Accessibility Learning Labs (ALL) are designed to be easily adoptable labs that both inform and motivate students about foundational topics in creating software that is accessible to everyone. Its goals are to provide activities that incorporate accessibility education and improve understanding of accessible design. At the time of writing, the labs include: deaf and hard of hearing, color blindness, screen readers, and dexterity.
G Suite User Guide to AccessibilitywebsiteHow to create accessible content with Google's G Suite apps. This page is primarily for G Suite end users. If you're an administrator, refer to the administrator guide to accessibility.
Google AIwebsiteArtificial Intelligence capabilities from Google. Direct links to accessibility are non-obvious.
Microsoft Office Accessibility CenterwebsiteHow to use Microsoft Office (including Office 2016 Office for business Office 365 for home Office 2016 for Mac) with assistive technologies.
Authoring Accessible Content with Microsoft Office 365websiteMultiple tutorials and training, including 18 videos linked separately, for using Office 365 to create inclusive files, including the Accessibility Checker tool that’s built-in.
Microsoft Cognitive ServiceswebsiteArtificial Intelligence capabilities from Microsoft. Direct links to accessibility are non-obvious.
UDL Jedi Training: Move Learners and Leaders with Only Your Mind

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audioThis interactive presentation radically reflects on implementing the UDL framework to provide better learning access, expand time for study and practice, and save faculty members time and effort, by broadening our disability focus toward a mobile-device mindset. Learn use-them-tomorrow strategies—without changing what or how we teach.
Accessibility Education: A New Certificate and Undergraduate Minor in Accessibility Studies

Naomi Petersen, Central Washington University

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audioFind out about a new undergraduate minor and professional development certificate in Accessibility Studies: The online curriculum and the very real influence it has to increase awareness and acceptance as well as advocacy skills--not just for its students but the faculty who had to approve it in order for it to get into the catalog!
There and Back Again On Our Accessibility & UDL Journey

Adrian Ricketts, Chattanooga State Community College

(Listen to Audio) off-site link| Transcript off-site link

audioThis session outlines the journey to attain digital accessibility while utilizing UDL principles in course design at Chattanooga State Community College. Our instructional design team serves as trailblazers and trainers of accessibility principles and UDL. The experiences shared will include what our team has learned in four years of combining more accessible user experiences and an updated online course design process. Attendees will also get a preview of our new ChSCC Accessibility Training course and the new accessibility policies created to promote awareness, understanding, adoption, implementation, and instill individual responsibility for the creation of accessible digital content.
Panel: Design Considerations in Delivering Accessibility Training in Online Higher Education

Tania Heap, Marc Thompson, et al, University of Illinois at Urbana-Champaign

(Listen to Audio) off-site link| Transcript off-site link

audioThis panel presentation aims to share design strategies, experiences, and challenges in delivering accessibility and universal design training to different audiences in online higher education: from faculty members teaching a broad range of disciplines, to elearning and media professionals involved in online course development and production.
UDL, Accessibility and Quality Assurance – Collaborations at the University of Arizona for Online Classes, Take Two

Barbara Lopez, et al, University of Arizona

(Listen to Audio) off-site link| Transcript off-site link

audioMaintaining a culture of UDL takes active involvement across campus and demands vigilance in evaluating online learning content across the curriculum life cycle. Learn how the University of Arizona’s Office of Digital Learning and Disability Resource Center teamed up to provide pro-active best practices for accessible and inclusive online learning.
HW7 TEAM Assignment – Group Survey Questions

Brian W. Stone, Boise State University
AssignmentCollect data by creating a survey for people who are blind or visually impaired.
HW8: 1st Draft “Proto-Print”/ Reflection

Brian W. Stone, Boise State University
AssignmentDesign and print a 3D model with universal design elements for persons who are blind or visally impaired.
What is Web Accessibility?

Clark College - Bruce Elgort
Online courseHow to make websites accessible to people with disabilties and those with "temporary disabilities" (e.g., broken arm). Goal is tp produce high-quality websites and web tools.
How Do People with Disabilities Use the Web?

Clark College - Bruce Elgort
Online courseLearn how people with disabilities use the web. Includes hearing loss, vision loss, mobility disabilities and learning disabiltites.
Semester Summary – Overview

Afanador-Llach, Camila. Department of Visual Arts and Art History, Florida Atlantic University. (2019). Interactive Design Lab 1.
SyllabusThis is a slide deck that lists the topics covered in each course module.
Landing Page Enhancements & Written Report

Afanador-Llach, Camila. Department of Visual Arts and Art History, Florida Atlantic University. (2019). Interactive Design Lab 1.
projectsClass project: Landing Page Enhancements and Written Report
Questions to Evaluate Your Landing Page

Afanador-Llach, Camila. Department of Visual Arts and Art History, Florida Atlantic University. (2019). Interactive Design Lab 1.
projectsClass project: Evaluating a landing page.
Mobile App Landing Page Enhancements Report

Afanador-Llach, Camila. Department of Visual Arts and Art History, Florida Atlantic University. (2019). Interactive Design Lab 1.
projectsClass project: Mobile App Landing Page Enhancements Report
Syllabus – User Experience Design (Basic)

New York University - Regine Gilbert
SyllabusCourse syllabus that lists the topics covered in the course with specific projects
Homework: Final project summary with accessibility features listed.

College of Staten Island (City University of New York) - Deborah Sturm
projectsDescription of a game
“Meducation” game developed by students

College of Staten Island (City University of New York) - Deborah Sturm
AnimationGame Design
Accessibility Guidelines for Web Pages

Clark College - Bruce Elgort
Reference MaterialBasic guidelines to make web pages accessibility (taken from W3C)
Module 2 Quiz

Clark College - Bruce Elgort
quiz/testQuiz on web accessibility basics
WAUG_What is Accessibility?

New York City College of Technology - Ashwin Satyanarayana
PresentationDeck - What is ‘Web Accessibility’, Assistive Technology, Alternate Access Methods, Low tech pointing devices, Web Content Accessibility Guidelines, Spectrum of Disabilities, Accessibility Testing Demo
1 SR Syllabus Video

Brian W. Stone, Boise State University
PresentationPerception, Design, Accessibility Powerpoint Presentation - Course Overview
Day 1 DEBRIEF AND DAY 2 Perception, Design, Accessibility

Brian W. Stone, Boise State University
PresentationPowerpoint course slides: Blindness and visual impairment
2 PERCEP VID Part 1

Brian W. Stone, Boise State University
PresentationPowerpoint course slides: Perception, the senses, the motor system
Exercise 3 – Basic Images

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentAssignment set up to establish accessibility as a requirement for all assignments including design work and written work
Exercise 4: Type & Image

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentAssignment set up to establish accessibility as a requirement for all assignments including design work and written work
Exercise 5: Evaluate

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentAssignment to evaluate design work from previous exercises in order to prove that the site is accessible.
Writing Prompt ICBVI Reflection

Brian W. Stone, Boise State University
AssignmentReflections on visit to ICBVI (Idaho Commission for the Blind and Visually Impaired
In Class End Reflection Writing Prompt

Brian W. Stone, Boise State University
AssignmentHow did this course affect your opinions/perceptions of accessibility?
Accessible User Experience Principles

Afanador-Llach, Camila. Department of Visual Arts and Art History, Florida Atlantic University. (2019). Interactive Design Lab 1.
SyllabusSlide presentation overview of Accessible User Experience principles, including examples of color contrast, display customization, and alt text.
Accessibility – An Inclusive Web

Afanador-Llach, Camila. Department of Visual Arts and Art History, Florida Atlantic University. (2019). Interactive Design Lab 1.
SyllabusSlide presentation including an introduction to both physical and web accessibility, what disability means, accessible design vs. universal design, types of disability, and types of diversity.
The Design of Everyday Things

Birmingham-Southern College - Amber Wagner
PresentationSlide presentation about the design of everday things, to accompany Chapter One: The Psychopathology of Everyday Things by Don Norman.
General Description – The Importance of Design

Birmingham-Southern College - Amber Wagner
PresentationDescription of a module covering the Importance of Design - it includes a description of lecture slides, a reading assignment, a group worksheet, and an observational activity.
General Description – Importance of Prompts

Birmingham-Southern College - Amber Wagner
AssignmentDescription of a module covering the importance of giving clear prompts to the user. It includes a description of an assignment and a class discussion.
General Description – Project Design

Birmingham-Southern College - Amber Wagner
document not presentDescription of a module in which the students design a project as a class and can brainstorm together which helps inform their approach to their individual projects.
General Description – Field Trip & Reflection

Birmingham-Southern College - Amber Wagner
AssignmentDescription of a module including a short story reading, an in-class discussion, a tour of United Ability of Birmingham, and a reflection writing assignment.
General Description – Interface Analysis

Birmingham-Southern College - Amber Wagner
AssignmentThis is an essay assignment for an upper-level design course. Students are asked to choose an application or interface of some sort to analyze.
HW4 Observe a Class

Brian W. Stone, Boise State University
AssignmentThis is a homework assignment instructing students to observe a class session for a course they are not currently enrolled in and answer questions regarding general observations, non-visual observations, and quantitative observations.
Perspectives Video Prompt

Brian W. Stone, Boise State University
Assessment ToolQuestion prompts to go along with watching the 5 Perspectives Video.
HW6 Brainstorm Project Ideas

Brian W. Stone, Boise State University
AssignmentThis is a homework assignment designed to get students thinking about potential ideas to pitch to their teams for a 3D-printing design project.
Interface Analysis Assignment

Birmingham-Southern College - Amber Wagner
AssignmentThis is an assignment designed to have students analyze a user interface by conducting a user observation and then writing an essay or creating some kind of artifact.
Interface Analysis Rubric

Birmingham-Southern College - Amber Wagner
Assessment ToolRubric for scoring the Interface Analysis assignment.
The World Wide Web is for Everyone

Clark College - Bruce Elgort
TutorialGithub page providing an overview of inclusive design, disability, the ADA, and types of disabilities.
User Centered Design: Contextual Inquiry, Disability, and Assumptions

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
PresentationLecture slides covering user-centered design, specifically algorithmic bias, misperceptions, discussion questions, and a case study.
Accessibility Exam Questions

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
Assessment Tool, Quiz/ToolA series of accessibility exam questions covering WCAG, simulations, and short answer questions on accessibility.
Vlogger Vids and Prompts

Brian W. Stone, Boise State University
Syllabus AssignmentVlogger Videos: Introduces levels of blindness, aquisition of blindness, perspectives of people who are blind, and misconceptions about people who have blindness, and introspection about how students lives would change, should they lose their vision.
HW 1a ANALYZE A TEXTBOOK

Brian W. Stone, Boise State University
AssignmentAnalyze a Textbook Assignment focusing on the value and process of providing alt text for images
HW 1b Alt Text Tips

Brian W. Stone, Boise State University
Reference MaterialTips for adding alt text to images.
Perception Video Writing Prompt

Brian W. Stone, Boise State University
AssignmentWriting prompt about senses and value
HW3 Use a Screen Reader

Brian W. Stone, Boise State University
Assignment, simulationAssignment on using a screen reader with eyes open and closed, then writing a reflection on the experience in the course discussion board.
Assist Tech Writing Prompt

Brian W. Stone, Boise State University
AssignmentWriting prompt about BVI and assistive tech
Homework – Accessibility

Benito Mendoza (2019) City Tech-TeachAccess: A module to introduce basic concepts of Accessibility. Copyright © 2019 City Tech-TeachAccess. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Drill and Practice, Assignment, Reference Material, TutorialHomework Assignment: Use Android Talkback option or Apple VoiceOver to create a 3 to 7-minute video demo and point out the accessibility features that you find most interesting.
Applying to Accessible Design – Module 3

Victoria L.Lowell, EDCI 569 - Intro to E-Learnning, Purdue University
Course ModuleThis presentation is the third of three interactive modules in which students learn how to ensure their instruction is accessible to learners with disabilities.
Art 317 – Web Media I Syllabus

Reused with permission from author/designer, Rebecca Mushtare.
SyllabusSyllabus for Art course entitled: Web Media I. The course is a study and studio experience in planning and producing websites that are device independent, usable and accessible.
Art 517 – Graduate Web Design

Reused with permission from author/designer, Rebecca Mushtare.
SyllabusSyllabus for Art course entitled: Graduate Web Design. The course is a study and studio experience at the graduate level in planning, producing and publishing web driven media to create engaging user experiences that are usable and accessible.
Exercise 1 – Getting Started

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentExercise for students to practice marking up content for the web, experimenting with visual design in the browser and using CSS to make typographic choices, ensuring accessibility is a design standard.
Exercise 2 – Fairy Tale

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentExercise for students to continue practicing marking up content and implementing code to determine a visual look and feel and apply basic typography concepts in code while ensuring accessibility (WCAG 2.1 AA standards, code is valid, HTML is semantic).
Valentine Challenge

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentExercise to write a Valentine "love note":Typography only. Must implement CSS transitions, have one interactive element and designed in 1 hour.
Syllabus – HER-V 403

Materials originally created by Aaron Ganci for Herron School of Art and Design, Indiana University, IUPUI
SyllabusSyllabus for course entiled: Digital Experience Design I, an 8-week course focused on people-centered experience design that integrates digital media.
Designing a Communication Platform

Materials originally created by Aaron Ganci for Herron School of Art and Design, Indiana University, IUPUI
AssignmentTeam assignment: Design the interfaces for a new communication platform and collaborate with computer science students to build an MVP (minimum viable product).
Exercise 6: Forms

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentExercise focused on forms: Students will practice layout strategies using floats and clears and create an accessible form UI.
Exercise 7: Basic Grid

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentExercise on Basic Grids: Students will learn how to implement a regular repeating grid structure with CSS Grid and create layouts that are accessible with CSS Grid.
Exercise 8: Complex Grid

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentExercices on Complex Grids: Students will experiment with implementing more complex (and flexible) grids using CSS grid, scale items in relationship to the viewport window using vw and vh units and create layouts that are accessible with CSS Grid.
Wireframes for Exercise 8

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentWireframe/page schematic for Exercise 8: Complex Grid assignment
Answer Keys: CSS Grid Exercises

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentAnswer Keys for Exercise 8: Complex Grid assignment
Recipe Challenge (Group Work)

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentTeam exercise: Create a recipe webiste that is easy to read and follow on a phone to avoid having to scroll up and down to see how much of any particular ingredient is needed while following the recipe. Recipes should also be clear about what food allergens are present in the ingredients.
5 RESEARCH SURVEY DAY

Brian W. Stone, Boise State University
AssignmentPresentation on incorporating UD in design surveys
5 UD Updated

Brian W. Stone, Boise State University
AssignmentUpdated UD information leveraged in collaborative product design team assignment
11 Statistical Testing Basics

Brian W. Stone, Boise State University
PresentationPresentation on basic statistical methods for comparing quantitative and qualitative data
14 Job Skills 2

Brian W. Stone, Boise State University
PresentationPresentation relating course project activities to valuable resume skills that align with the most desirable job skills for college graduates.
14 Presenting a Poster

Brian W. Stone, Boise State University
Presentation, AssignmentPresentation and assignment on how to prepare an effective conference poster on your team's product design process
15 Poster Edits and Presenting

Brian W. Stone, Boise State University
PresentationPresentation on how to present your poster effectively.
Final Project: Simulated Client Project – Dragontown (Group Project)

Reused with permission from author/designer, Rebecca Mushtare.
PresentationSample student assignment for a Simulated Client Design Project
Competitive Peer Analysis

Reused with permission from author/designer, Rebecca Mushtare.
AssignmentAssignment on how to perform an analysis of peer websites as part of a targeted web site design project
HCI Foundations Lecture

Birmingham-Southern College - Amber Wagner
PresentationPresentation Overview of HCI basic guidelines and considerations
General Description – HCI Foundations

Birmingham-Southern College - Amber Wagner
AssignmentOverview of a class discussion activity
General Description – Ethics or Impact Essay

Birmingham-Southern College - Amber Wagner
AssignmentOverview of research paper assignment on impact of a specific technology
Silverman SR Writing Prompt

Brian W. Stone, Boise State University
AssignmentThree different writing prompts for helping people better understand the perspective or lived experience of disability
Tactile VID SR Writing Prompt

Brian W. Stone, Boise State University
AssignmentTwo sample multiple-choice questions that focus on tactile perception and the nervous system
UDL SR Writing Prompt

Brian W. Stone, Boise State University
AssignmentFour prompts to stimulate reflection and discussion on videos about UDL
Ethics Essay Assignment

Birmingham-Southern College - Amber Wagner
AssignmentOverview of essay assignment on the ethical considerations of a specific technology, including accessibility
Impact Essay Assignment

Birmingham-Southern College - Amber Wagner
AssignmentAssignment instructions for an essay on the impact of technology in a specific field (e.g., accounting, biology, accessibility, gaming, graphics, AR/VR)
Essay Rubric

Birmingham-Southern College - Amber Wagner
Assessment toolRubric for evaluating essays about technology
Lecture 2: Focuses on existing assistive technologies and laws.

College of Staten Island (City University of New York) - Deborah Sturm
PresentationPresentation : Human Abilities: Motor and Cognitive & Assistive Technology and Laws
Lecture 3: Focuses on web accessibility.

College of Staten Island (City University of New York) - Deborah Sturm
PresentationPresentation: Web Accessibility & Accessible Web Design
Course Module

COMP 485 Human-Computer Interaction, Prof. Li Liu ART 396 User Experience/User Interface Design, Prof. Joe Bautista
SyllabusIntroduction to new course module on accessibility with a focus on the mobile user
Mobile Accessibility (includes a mobile accessibility design exercise)

COMP 485 Human-Computer Interaction, Prof. Li Liu ART 396 User Experience/User Interface Design, Prof. Joe Bautista
PresentationIntroduction to Mobile Accessibility with a design exercise
Accessibility in E-Learning Module 1

Victoria L.Lowell, EDCI 569 - Intro to E-Learnning, Purdue University
PresentationPresentation (audio and visual): Understanding Accessibility for E-Learning
Evaluating Accessibility – Module 2

Victoria L.Lowell, EDCI 569 - Intro to E-Learnning, Purdue University
PresentationPresentation (audio and visual): Evaluating Accessibility for E-Learning (includes introudction to assistive technologies)
Introduction to Accessibility presentation

Materials originally created by Aaron Ganci for Herron School of Art and Design, Indiana University, IUPUI
PresentationIntroduces basic concepts of disabilities, accessibility generally, universal design, models of inclusivity, and the framework for accessibility
Module 3 – Homework: Evaluating Accessibility

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
AssignmentAssignment for evaluating web accessibility.
Module 1 – Project Assignment Component

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
AssignmentThis is an assignment that can be added to each project assignment over the semester. The specific portions to be repeated are highlighted in the document.
User Centered Design: Accessible Web Design and WCAG

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
PresentationThese are 12 slides for an introduction to web accessibility, covering basic definitions of accessibility in a digital context, disability demographics, WCAG, examples of digital accessibility and an in-class assignment.
User Centered Design: Personas, Accessibility, and Evaluation

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
PresentationThese are (13) slides for an introduction to user centered design and contextual analysis. Includes disability etiquette.
Module 3 – Project Assignment Component

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
AssignmentProject to develop persona and ideation and sketching.
Lecture 1: Focuses on accessibility considerations for individuals with varied sensory processing. Includes color blindness, hearing impairment, tactile disorders and Glaucoma

College of Staten Island (City University of New York) - Deborah Sturm
PresentationSlides for one lecture covering vision, hearing, touch, and smell senses/abilities.
Homework: Phone Accessibility

College of Staten Island (City University of New York) - Deborah Sturm
AssignmentAssignment outline for students to explore accessibility features of a platform.
Syllabus: Designing for Accessibility

Stanford University - John Tang
Assignment, Collection, Presentation, Syllabus10-module project-based course for HCI students to learn about concepts and perspectives in designing accessible user experiences. Students conduct user studies with people with disabilities, and design and pitch their prototypes. Syllabus page contains links to individual lectures and assignments.
Designing for your future self: Inclusive Design

New York University - Regine Gilbert
AssignmentThrough an individual design project, "Project 2: Accessibility Creative Project", students learned about accessibility and user-centered design. Students were instructed to design for their future self, who might have more than one accessibility challenge.
Technology Accessibility: A Curriculum Enhancement Training Session for CUNY Faculty

City University of New York - Alyssa Vine
Workshop and Training MaterialPresentation to engage CUNY faculty in a training session that integrates concepts of universal design into their teaching practice and into their course content. Includes online, self-paced Accessibility Training Course.
Accessibility and Inclusion Slide Deck

Claire Kearney-Volpe
Workshop and Training MaterialPresentation to engage CUNY faculty in a training session that integrates concepts of universal design into their teaching practice and into their course content. Includes online, self-paced Accessibility Training Course.
Making Content Accessible

Mariella Paulino and Andy Oh
Workshop and Training MaterialPresentation to engage CUNY faculty in a training session that integrates concepts of universal design into their teaching practice and into their course content. Includes online, self-paced Accessibility Training Course.
Course materials for: DM-GY 6193 Graduate Web Studio, DM-GY 9103 User Experience Design, DM-UY 2193 Intro to Web development, DM-UY 2213 User Experience Design , DM-UY 3193 Dynamic Web Applications, EDCT-GE 25551: Introduction to Coding for Learning Experience Designers, ITP-GT 2996.001 Open Source Studio

Please use freely, but cite all project work (coding accessibility)! Please also note that the presentation has not been made for distribution and does not support use with a screen reader (Google slides, no alt-text, etc.).
curriculaIntroductory level course on interactive design for graphic design majors.
Presentation – Accesibility: Design & Principals

Benito Mendoza (2019) City Tech-TeachAccess: A module to introduce basic concepts of Accessibility. Copyright © 2019 City Tech-TeachAccess. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
PresentationThis grant deliverable provides two resources: An introduction presentation on Accessibility Design Principles (Adobe PDF) A Python Accessibility assignment that includes coding an accessible app in Python (Microsoft Word)
Activity 13 – Python for Accessibility (Student)

Benito Mendoza (2019) City Tech-TeachAccess: A module to introduce basic concepts of Accessibility. Copyright © 2019 City Tech-TeachAccess. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
AssignmentThis grant deliverable provides two resources: An introduction presentation on Accessibility Design Principles (Adobe PDF) A Python Accessibility assignment that includes coding an accessible app in Python (Microsoft Word)
CS 355: Mobile App Development

Rosa Laura Zavala, Associate Professor of Computer Science, Medgar Evers College, CUNY, rzgutierrez@mec.cuny.edu, http://cuny.is/zavalatech.
SyllabusA re-design of the curriculum used for Computer Science 355: Mobile App Development. New course elements were introduced in the class to 1) raise student awareness of accessibility in software development, 2) cover fundamental concepts, and 3) introduce Best Practices for software design and development.
HCI – Accessibility Lecture – Designing for Users with Disabilities

Devorah Kletenik, Human-Computer Interaction, Brooklyn College
PresentationIntroductory Designing for Users with Disabilities PowerPoint and an accessibility assignment for Human-Computer Interaction students
In Class Assignment – Misunderstood Minds

Amanda Lazar, Jonathan Lazar, Tamara Clegg, Accessibility Modules for User-Centered Design, 2019
Drill and PracticeAn in-class assignment has students complete Misunderstood Minds assignments, which alters the screen to simulate what it might be like to use standard interfaces with certain disabilities such as ADHD.
Activity 12 – Accessibilty (Student)

Benito Mendoza (2019) City Tech-TeachAccess: A module to introduce basic concepts of Accessibility. Copyright © 2019 City Tech-TeachAccess. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Workshop and training materialThe hands-on lab assignments allow students experiencing the relevance of Accessibility technologies. The lab assignments aim to follow the POGIL (Process Oriented Guided Inquiry Learning) approach, a student-centered, group-learning instructional strategy and philosophy developed through research on how students learn best. The POGIL model guides students for writing and justifying predictions, describe observations of data collected by well-designed experiments, and use evidence to explain changes to their predictions.
Accessibility, Continued

Materials originally created by Aaron Ganci for Herron School of Art and Design, Indiana University, IUPUI
PresentationIntroduces elements of accessibility that affect visual and interaction design: easy interaction, way finding, clean presentation, and plain language
Reflection Journal – Process of Designing Apps and Websites

Materials originally created by Aaron Ganci for Herron School of Art and Design, Indiana University, IUPUI
AssignmentThis a folder with the assignment sheets neeeded for the course HER-V 403 Fall 2018 - Designing a Communication Platform
Assignment: Technology Accessibility Training Session for CUNY Faculty

City University of New York - Alyssa Vine
PresentationRaises awareness around disability, assistive technologies, digital accessibility; Incorporates modules, exercises, and assignments into course syllabi to provide students with technical accessibility skills; Highlights existing/future job opportunities in accessibility.
2 PERCEP VID Part 2

Brian W. Stone, Boise State University
PresentationThis is an introductoy slide deck on sensory integration and neuroscience
3 ASSIST TECH VID Slides

Brian W. Stone, Boise State University
PresentationThis is an introductory slide deck to assistive technology addressing sensory needs
3 TACTILE Graphics in class

Brian W. Stone, Boise State University
PresentationThis is an introductory slide deck on visual peception and tactile graphics
4 TACTILE Video Slides

Brian W. Stone, Boise State University
PresentationThis is an introductory slide deck on tactile perception
4 TACTILE Class Slides

Brian W. Stone, Boise State University
PresentationThis is an introductory slide deck on tactile sensitivity and acuity
5 PERSPECTIVES VID Slides

Brian W. Stone, Boise State University
PresentationThis is an introductory slide deck on disability history and advocacy
Syllabus – User Experience Design (Advanced)

New York University - Regine Gilbert
SyllabusCourse syllabus that lists the topics covered in the course with specific projects
Syllabus – Interactive Design Lab 1

Afanador-Llach, Camila. Department of Visual Arts and Art History, Florida Atlantic University. (2019). Interactive Design Lab 1.
SyllabusCourse syllabus that lists the objectives of the class and a schedule for all sessions of the course
Syllabus for Course entitled: Perception, Design, Accessibility

Brian W. Stone, Boise State University
Syllabus, Research Project, Case Study, Drill and PracticeSyllabus for Course entitled: Perception, Design, Accessibility; students in this course will gain valuable skills like 3D printing and user-centered, data-driven design andtranslate visually-presented concepts out of textbooks and PowerPoint slides into hands-on tools for learners with visual impairments.
Syllabus for course on Human-Computer Interaction and Software Engineering

Birmingham-Southern College - Amber Wagner
SyllabusSyllabus for course on Human-Computer Interaction and Software Engineering
Syllabus – EDCI 569 – Intro to E-Learnning, Purdue University

Victoria L.Lowell, EDCI 569 - Intro to E-Learnning, Purdue University
SyllabusIntroduction to E-Learning including three interactive modules focused on Designing for Accessibility