Promoting the Integration of Universal Design into University Curricula (UDUC)

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Resource TitleTypeDescription
Accessibility and Universal Design for Online Courses – making the practice practicable, and a bit less scary, Carey Hamburg, University of Louisiana at Lafayette

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videoFrom teaching about accessibility track from AHG 2019. This presentation details the University of Louisiana approach and practice for bringing their State University online courses into compliance with accessibility requirements through the framework of Universal Design principles.
UDL and Accessibility Strategies in the Classroom Using Faculty Learning Communities, Scot Atkins, Rochester Institute of Technology

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audioPresentation from Accessing Higher Ground 2019
Professional Web Accessibility Auditing Made Easy – eBook (free)ebookeBook covering WCAG and how to use free tool to test for accessibility. Essential Skills for Web Developers, Content Creators, and Designers. Digital accessibility skills are in high demand, as the world becomes more aware of barriers in digital content that prevent some people from participating in a digital society. These are essential skills for web developers, and essential knowledge for organizations that want to ensure their web content is reaching the broadest audience possible.
Perspectives in Assistive Technology ENGR110/210 – Stanford University, Dave Chesney, University of MichigancourseSenior-level Comp Sci capstone course that develops software systems for a specific customer with an identified physical or cognitive disability. Topics of Individual Design, Universal Design, and Inclusive Design are discussed. Considerations for software system development for different disability classification (VI, HI, motor, cognitive) are also discussed. Curriculum is developed to follow multiple version release process throughout a semester.
COMP 485 – Human-Computer Interaction, Li Liu, California State University Northridge (CSUN)courseThis course is directed towards students who wish to learn the basic concepts and current research into the design, creation, and evaluation of computer interfaces. The course examines how human users interact with computer software and computer systems.The course module on accessibility includes two lectures followed by a design exercise. The first lecture starts with a key component missing in educating the next generation of technology developers - valuing human capabilities. The second lecture focuses on how to make accessible mobile content and interfaces supporting multiple modalities of interaction. It will explain why many fundamental accessibility best practices can be applied to m
ART 396 User Experience/User Interface Design, Joseph Bautista, California State University Northridge (CSUN)courseThis mid-level course is for students in visual and graphic design areas, that covers research methodology and design-thinking processes for creating and prototyping interactive products for today's users. The course module on accessibility includes two lectures followed by a design exercise. The first lecture starts with a key component missing in educating the next generation of technology developers - valuing human capabilities. The second lecture focuses on how to make accessible mobile content and interfaces supporting multiple modalities of interaction. It will explain why many fundamental accessibility best practices can be applied to mobile interfaces and content.
A Web for Everyone: Designing Accessible User Experiences, Sarah Horton & Whitney Quesenberry, The Paciello GroupbookApproximately 1/3 of book available online for free, also check out Resources section of the site for personas, podcast, etc.
InterACT with Web Standards: A holistic approach to web design, Erin Anderson, et. al.bookStarting with the basics this book teaches: Internet fundamentals, planning, content strategy, and information architecture, HTML and CSS, Accessibility.
Introduction to Engineering: Gaming for the Greater Good, Krista Quinn & Dave Chesney, University of MichigancourseGaming for the Greater Good ± Freshman-level Comp Sci course that introduces the engineering process, then uses the process to design a game. A specific customer base (such as children on the autism spectrum) is identified, and games are explicitly developed for the intended audience. Games are developed using GameMaker, so no previous programming experience is necessary.
Capstone Course, Dave Chesney, University of MichigancourseSenior-level Comp Sci capstone course that develops software systems for a specific customer with an identified physical or cognitive disability. Topics of Individual Design, Universal Design, and Inclusive Design are discussed. Considerations for software system development for different disability classification (VI, HI, motor, cognitive) are also discussed. Curriculum is developed to follow multiple version release process throughout a semester.
6.811: Principles and Practice of Assistive Technology (PPAT), Teo, Li, Greenberg, Dusek, et al., MITcourseCourse website from MIT on building software/assistive technology systems for specific client with a disability. PPAT is a 12-unit, interdisciplinary, project-based course in which small teams of students work closely with a person with a disability in the Cambridge area to design a device, piece of equipment, app, or other solution that helps them live more independently. Over the course of the term, each team meets with its "client," iterates through multiple prototypes, and learns about the challenges and realities of designing assistive technologies for people with disabilities.
Universal Design of Web Pages in Class Projects, UWwebsiteThis publication is designed to give guidance to instructors of precollege and postsecondary web design courses as well as to those who, as an activity in their classes, have students create web pages. It describes options for integrating accessibility content within any course. References are made to ready-to-use publications online in PDF and alternate formats for duplication as handouts for your class. These materials can be used to develop the knowledge and skills of both instructors and students.
ACM curriculum guidelines for Information Technology, ACM3rd-party resource or guidelineCurriculum Guidelines for Baccalaureate Degree Programs in Information Technology. Includes guidelines for including accessibility topics.
EGR 110: First Year Design Project – University of Portland, University of PortlandprojectsThe challenge is designed to emphasize the essence of engineering and computer science; that is to solve a problem under a variety of constraints, attempting to meet criteria that are often conflicting, and to do so in association with colleagues who may have slightly different viewpoints than their own. Successful completion of the challenge will not only involve following through the design process from a conceptual design to a product, but also emphasize non-technical aspects of engineering. The process will involve innovative thinking, the design process, sketching, hands-on creation, technical writing and oral communication. To address accessibility, the challenge could be designing for an individual who has limited ability.
MOOCAP – Training Courses in Accessible Design, MOOCAP, Stuttgart Media University/European UnioncurriculaMOOCAP was a European project whose name stands for “MOOCs for Accessibility Partnership”. The goal of the project was to provide education on accessible design in ICT. We created 11 free online courses, four of which were MOOCs. The goal of these courses was to teach you how to create accessible media and content, such as web sites, mobile apps and office documents. In addition, you could learn about how to design products and systems for daily living in order to make them accessible to, understandable by and usable for a wide range of people. We provided both an introductory course and a few specialised courses.
Web Accessibility Course, St Edward’s UniversitycourseThe class covers basic HTML and an introduction to ARIA (Accessible Rich Internet Application) techniques for creating accessible websites emphasizing the importance of separating content from presentation. Specifics include: Identify problems people may have when using the web; Understand how assistive technologies are used with the web; Learn how to apply WCAG 2.0 guidelines to a website; Identify basic testing tools; Understand the importance of semantic structure; Learn how to use ARIA landmark roles; Learn how to create links that make sense out of context; Discover how to avoid problems with color and contrast; Learn to make images accessible; Learn about the benefits of using captions and differences between closed and open captions; Learn how to make data tables accessible; Learn basic techniques for making forms accessible.
Web Design & Development I Curriculum – WebD2, Joe McAuliffe, Don Helling, and Karll Rusch, University of WashingtoncourseThe curriculum emphasizes standards-based and accessible design, is cross-platform and vendor-neutral, and is freely available for teachers to use in their own classrooms.
Web Accessibility Training & Advocating – W3C, W3CwebsiteTutorials, demos, handouts, presentations, etc. – includes How to Make Your Presentations Accessible to All, Developing Web Accessibility Presentations and Training, Before and After Demonstration (BAD).
Web Accessibility Tutorials – W3C3rd-party resource or guidelineThis collection of tutorials shows you how to develop web content that is accessible to people with disabilities, and that provides a better user experience for everyone. The tutorials cover various accessibility topics, based on common tasks in web projects. For example, they show you how to provide accessible images and tables using a variety of web technologies, including HTML4, HTML5, CSS3, WAI-ARIA, MathML, and SVG. The concepts and techniques explained in the tutorials apply to other formats as well. The tutorials are designed to be used by a variety of individuals, including: Web developers will find guidance and boilerplate solutions for many common coding challenges; Web designers will learn how to create web page components with a built-in inclusive design; Web trainers will find examples to teach people about accessible web design and development; Content authors will learn concepts and techniques for preparing their content in an accessible way...
Accessibility Fundamentals Page – W3C3rd-party resource or guidelineIntro to Accessibility; Examples of individuals using accessible or assistive technology. Accessibility in Context; What is Web Accessibility; Accessibility is Important for Individuals, Businesses, Society; Making the Web Accessible; Evaluating Accessibility; Examples and More Information. Everything in left sidebar of page, especially "Perspectives Videos" and "How People with Disabilities Use the Web".
Web Accessibility Initiative (WAI) – W3C3rd-party resource or guidelineThe World Wide Web Consortium (W3C) develops international standards for the Web: HTML, CSS, and many more. The W3C Web Accessibility Initiative (WAI) develops standards and support materials to help you understand and implement accessibility. You can use W3C WAI resources to make your websites, applications, and other digital creations more accessible and usable to everyone.
Tutorial for Software Designother_resource_subBest practices for making accessible mobile and web apps. This tutorial currently provides basic training for developers and designers. Basic software best practices for accessibility with lots of self-driven exercises.
Web Fundamentals – Accessibility – Google/Udacity, Google/Udacity3rd-party resource or guidelineThis document set is a text-based version of part of the content covered in the Udacity course on Accessibility. Rather than a direct transcription of the video course, it is meant to be a more concise treatment of accessibility principles and practices, using the course's original content as a base. Specifics include: Learn what accessibility means and how it applies to web development; Learn how to make web sites accessible and usable for everyone; Learn how to include basic accessibility with minimal development impact; Learn what HTML features are available and how to use them to improve accessibility; Learn about advanced accessibility techniques for creating polished accessibility experiences.
Accessible University 3.0 – Home Page Example, University of WashingtondemonstrationAccessible University (AU) is a fictional university home page designed to demonstrate a variety of common web design problems that result in visitors with disabilities being unable to access content or features. AU was originally developed by AccessIT and is maintained by AccessComputing, both projects based out of the University of Washington. Use the AU site to demonstrate common web accessibility principles at trainings, presentations, and workshops on accessible web design; and learn common web accessibility problems and solutions in an easy-to-understand way.
Accessibility for Web Design – Lynda.com CoursecourseAre you doing everything you can to make sure your sites are accessible and easy to use? Learn practical accessibility techniques to ensure your web designs can be viewed and used by everyone. Internationally recognized accessibility expert Derek Featherstone walks through examples of common web interaction flows, and then steps through considerations and tactical strategies for each component, to assure that people with disabilities can easily complete those tasks. Learn the proper use of color, contrast, and motion, and find out how to design keyboard interactions and touch interfaces; incorporate images, sound, and video; design accessible forms; structure content at the tag level; and balance responsive design with accessibility.
WUHCAG – Checklists for WCAG, WUHCAG3rd-party resource or guidelineIt’s extremely useful to have a WCAG 2.0 checklist to hand when you’re working through the guidelines. A WCAG 2.0 checklist helps you to check your web accessibility progress, record how far you’ve come and set your targets for the future. Wuhcag addresses “holistic web accessibility” – that means taking everything about your website into account. There are three checklists, with links to articles about each guideline. They’re also available as PDFs via a book purchase. The checklists are organized by WCAG level. If you’re attacking the guidelines in order (as suggested), you’ll move from Level A (Beginner) through Level AA (Intermediate) and on to Level AAA (Advanced).
WAI-ARIA Authoring Practices 1.1 – W3C, World Wide Web Consortium (W3C)3rd-party resource or guidelineWAI-ARIA Authoring Practices is a guide for understanding how to use WAI-ARIA 1.1 to create an accessible Rich Internet Application. It describes considerations that might not be evident to most authors from the WAI-ARIA specification alone and recommends approaches to make widgets, navigation, and behaviors accessible using WAI-ARIA roles, states, and properties. This document is directed primarily to Web application developers, but the guidance is also useful for user agent and assistive technology developers. It provides guidance on the appropriate application of WAI-ARIA, describes recommended WAI-ARIA usage patterns, and explains the concepts behind them. Languages used to create rich and dynamic web sites, e.g., HTML, JavaScript, CSS, and SVG, do not natively include all the features required to make sites usable by people who use assistive technologies (AT) or who rely on keyboard navigation. The W3C Web Accessibility Initiative's (WAI) Accessible Rich Internet Applications work
Inclusive Components – Pattern Library, Heydon Pickering3rd-party resource or guidelineThis is a very detailed walkthrough of common complex web interface patterns focusing on inclusive design. There is an associated book (for purchase).
Web Experience Toolkit (WET) – Government of Canadacode-library/frameworkAn award-winning front-end framework for building websites that are accessible, usable, interoperable, mobile friendly and multilingual. It includes a collection of flexible and themeable templates and reusable components. Types of resources include documentation, downloads, examples, and a style guide. It arises from a collaborative open source project led by the Government of Canada, hosted in Github. Notably supports 34 different (human) languages, including right-to-left.
Web Accessibility for Designers – Cheatsheet, WebAIM (Accessibility In Mind)/Utah State UniversitywebsiteThe focus of web accessibility is often on web development – the things that happen in HTML, CSS, or JavaScript after a site has been designed visually. Optimal accessibility should start much earlier, as part of the visual design process. This is an infographic that highlights a few important principles of accessible design. WebAIM has additional resources available at their website.
US Web Design System – US Governmentcode-library/frameworkA design system for the federal government – design and build fast, accessible, mobile-friendly government websites backed by user research. Specific items include: Getting started – learn how to get started using the U.S. Web Design System for your project, regardless of your technical stack; UI components – discover all the different components that the Design System provides as both design and development assets; What’s new – keep up to date with the current news and product development updates for the U.S. Web Design System; Page templates – explore the different page templates that have been created to jump start your product development.
Assets Framework for Front-End Development – US Governmentcode-library/frameworkAssets gives you Section 508 compliant, cross-browser compatible UI components that you can use in your accessible web site or web application. Assets is an accessible, responsive, and modern framework. Specific features/items include: Mobile First Development, High Contrast Mode Tested, Section 508 Compliant Code, Keyboard Accessible, Availability through Content Delivery Network (CDN).
Mindpatterns – Accessibility Patterns for the Web – eBaycode-library/frameworkThis site contains all working examples for the book eBay MIND Patterns – Accessibility Patterns for the Web. The MIND Patterns are not a visual design system or CSS framework (à la Material Design or Bootstrap) – they are instead intended to complement those systems & tools with accessibility guidance. We have hopefully made this obvious enough with our very sparse and utilitarian use of style in these examples! Each pattern follows a progressive enhancement strategy (where applicable), aims to conform to WCAG 2.1 Level AA, and for the most part builds on from the excellent guidance set out in the WCAG Authoring Practices 1.1. These examples will assist the frontend developer with accessibility, but the source code is not considered to be final, production-ready code. Most examples leave additional steps to complete; typically any CSS styling and JavaScript behavior that is not specifically related to core functionality or accessibility.
Accessible widget & pattern library – A11Y Projectcode-library/frameworkAccessibility can be a complex and difficult topic. The Accessibility Project understands this and wants to help make it easier to implement on the web. Our goal is to accomplish this with three principles in mind: Digestible. We strive to feature short, digestible pieces of content. Up-to-date. The project is hosted on GitHub so information can be current with the latest standards. Forgiving. People make mistakes, so we seek to be encouraging. Additional resources are available at the website.
Before and After Demonstration (“BAD”) – W3CdemonstrationImproving a Web site using Web Content Accessibility Guidelines (WCAG) 2.0. The Before and After Demonstration (“BAD”) is a multi-page resource that shows an inaccessible website and a retrofitted version of this same website. Each web page includes inline annotations that can be activated to highlight some of the key accessibility barriers or repairs. Each web page is also accompanied by an evaluation report to inform the developers on the level of conformance to the Web Content Accessibility Guidelines (WCAG).
WebAIM Resources – Utah State UniversitywebsiteMultiple and extensive resources. Includes intro materials, Section 508/WCAG checklists, and simulations (low vision, dyslexia, distractibility). Includes the WAVE automatic web accessibility evaluation tool.
Android accessibility overview – GoogledocumentationExtensive documentation on how to build accessible apps on Android, include the TalkBack screen reader.
TalkBack Tutorial for Android – GoogletutorialHow to use the TalkBack screen reader on Android devices. TalkBack is the Google screen reader included on Android devices. TalkBack gives you spoken feedback so that you can use your device without looking at the screen.
A11ycasts videos – Google

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video30+ videos from Google developers on building accessible experiences on all Google's platforms. 5-20 mins each. The goal of A11ycasts is to teach developers how accessibility works all the way down at the platform level, while also demonstrating real world accessibility problems and solutions to fix them.
Accessibility on iOS – AppledocumentationExtensive documentation on how to build accessible apps on iOS, including the VoiceOver screen reader.
VoiceOver Tutorial for iOS – AppledocumentationHow to use VoiceOver screen reader on iOS devices.
How Blind People Use YouTube & Twitter on the iPhone

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videoBlind YouTuber Tommy Edison shows how he uses Twitter on his iPhone. 3 minute video. Tommy Edison, who has been blind since birth, demonstrates how people who are visually impaired use the iPhone 4S. He shows us how the Accessibility setting on the phone allows him to use the Twitter and You Tube applications.
Narrator Tutorial for Windows 10 – MicrosoftdocumentationHow to use the Narrator screen reader on Windows 10 devices.
Developing Inclusive Windows 10 apps – MicrosoftdocumentationHow to build accessible apps on Windows 10. Specifically, this article discusses how to develop accessible Universal Windows Platform (UWP) apps. It assumes that you understand how to design the logical hierarchy for your app. Learn to develop accessible Windows 10 UWP apps that include keyboard navigation, color and contrast settings, and support for assistive technologies.
Accessibility at a Glance – Microsoft Video Series

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video25+ short videos (1-2 mins each) covering topics like making accessible Universal Windows Applications, presenting inclusively, etc. Accessibility at a Glance is a series of short videos built to help you learn how to create an inclusive digital experience for people with disabilities.
Microsoft Accessibility HomepagewebsiteHomepage for all accessibility topics at Microsoft, linking to multiple and diverse resources.
Adobe Accessibility GuideswebsiteMultiple resources on accessibility in Adobe products, including authoring accessible PDF files. General resources at the same site include case studies, tutorials, best practices, and whitepapers.
Xbox AccessibilitywebsiteHow to use assistive technologies on Xbox, including the special Xbox Adaptive Controller.
WCAG (Web Content Accessibility Guidelines) – W3C, Web Accessibility Initiative (WAI)websiteWeb Content Accessibility Guidelines (WCAG) is developed through the W3C process in cooperation with individuals and organizations around the world, with a goal of providing a single shared standard for web content accessibility that meets the needs of individuals, organizations, and governments internationally. The WCAG documents explain how to make web content more accessible to people with disabilities. Web "content" generally refers to the information in a web page or web application, including natural information such as text, images, and sounds; and code or markup that defines structure, presentation, etc. Included are WCAG 2.0 (2008) and WCAG 2.1 (2018) which are both active.
GSA Section 508 – US GovernmentwebsiteThe U.S. Access Board published a final rule updating accessibility requirements for information and communication technology (ICT) covered by Section 508 of the Rehabilitation Act and Section 255 of the Communications Act. The U.S. General Services Administration (GSA) Office of Government-wide Policy (OGP) is tasked under this law to provide technical assistance to help Federal agencies comply with these requirements, and ensure that covered ICT is accessible to, and usable by, individuals with disabilities. Topics covered include Program Management, Procurement, Tools & Training, Policy & Compliance.
EN 301 549 Accessibility requirements for ICT products and services – CEN/CENELEC/ETSIwebsiteThis is the European equivalent of US Section 508, except that it is a standard that can be applied more broadly than just a procurement, and it does not contain the scoping and enabling language that is found in Section 508 frontmatter. Rather, its scope and application are defined by other laws. EN 301 549 is currently in revision. The link above is to the last released version for comment. It is highly harmonized with Section 508 but there are some differences that it is expected will be cleared up when Section 508 becomes unfrozen in future years.
Teaching about accessibility in computing courses, Sheryl Burgstahler & Terrill Thompson, University of Washington

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videoLearn how accessible/inclusive/universal design and other proactive design practices can be integrated within computing and IT courses and thus increase the pool of future computing and IT professionals that know how to develop accessible technology.
WAI Curricula: Build Your Own Accessibility Courses, Shadi Abou-Zahra, World Wide Web Consortium (W3C)

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videoLearn about open curricula that are freely available from the W3C Web Accessibility Initiative (WAI), to help you build your own courses and presentations on web accessibility.
Importance of end-user testing in accessible media capstone research, Jennifer Curry Jahnke, Mohawk College

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videoThis presentation will explore the importance of end-user and persona testing as part of the Mohawk College's Accessible Media Production students' capstone applied research projects on creating accessible media content. The presentation will cover both end-user testing and developing personas as part of the applied research process.
Accessibility: Teaching Skills for the Future, Tracy Christofero, et al, Marshall University

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videoIndustry is actively seeking people who can create accessible products, but they cannot find trained talent due to a significant skills gap. MU ACCESS helps students obtain those skills to fill that gap. SMART Devices and a SMART Dorm excite students about innovative problem-solving, foster real-world connections and support future employability.
Teaching Accessibility: Case studies of courses that include accessibility topics in their curricula, Terrill Thompson, et al, University of Washington

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videoIn this session three speakers review curricula components that they have used in classes that teach about accessibility in computer science, IT and web design courses. Specific resources that can incorporated into classes are discussed. The third speaker discusses curriculum resources developed by the World Wide Web Consortium.
Student Benefits and Teaching Resources for Including Accessibility/Inclusive Design Topics in University Courses, University of Colorado Boulder

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videoThe session reviews the results of a study to measure the student benefits of taking accessibility and Inclusive Design topics in college level courses. Benefits for both career and academic work are explored. Also covered are curriculum resources and strategies for teaching about accessibility.
Three Approaches to Teaching Accessibility and Universal Design at the University of Illinois, Marc Thompson, University of Illinois at Urbana Champaign

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audioThis presentation examined the different teaching approaches in 3 programs at University of Illinois: the Badging Program of the Accessible Information Technology Group; the Coursera for Illinois MOOC, “An Introduction to Accessibility & Inclusive Design,” and the 24-week professional certificate program in Information Accessibility Design & Policy
Teaching about Accessibility in Computing and IT Courses: A Capacity-building Institute, Sheryl Burgstahler, University of Washington

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videoLearn how accessible/inclusive/universal design and other proactive design practices can be integrated within computing and IT courses and thus increase the pool of future computing and IT professionals that know how to develop accessible technology.
Accessibility Education: A New Certificate and Undergraduate Minor in Accessibility Studies, Naomi Petersen, Central Washington University

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audioFind out about a new undergraduate minor and professional development certificate in Accessibility Studies: The online curriculum and the very real influence it has to increase awareness and acceptance as well as advocacy skills--not just for its students but the faculty who had to approve it in order for it to get into the catalog!
Teaching Accessibility: A National Survey and the Way Forward, Richard Ladner, University of Washington

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videoA survey was done in 2017 of more than 14,000 computing and information science faculty in the US about whether or not they teach accessibility related topics and if not, why not. The results of the survey are presented along with observations about how to increase the teaching of accessibility.
Teaching Accessibility & Multi-Screen Design – A Content Strategy Master’s Course, Eric Eggert, Knowbility

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videoAccessibility and Multi-Screen Design is an integral part of the Content Strategy Master's Course at FH Joanneum in Graz, Austria. This talk discusses how the topic of accessibility is positioned inside the Course and how students can be engaged in the topic of accessibility.
Teaching Accessibility: Case studies of courses that include accessibility topics in their curricula, Howard Kramer, et al, University of Colorado Boulder

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videoIn this session the speakers review curricula components that they and other faculty have used in classes that teach about accessibility in computer science, IT and web design courses. Specific resources that can incorporated into classes are discussed.
Stories of Inclusive Technology: Diversity, Accessibility and Universal Design — a video curriculum for faculty and staff, Craig Spooner, et al, Colorado State University

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audio
Teach Access Faculty Bootcamp at AHG 2017, Larry Goldberg & Mary Bellard, Verizon & Microsoft

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videoThis workshop discusses trends occurring with new-hires at tech companies like Google, Microsoft, Oath, Adobe, and Facebook. Learn about examples and techniques you can use in classrooms (programming, design, testing, etc.) to best prepare your students to create inclusive experiences.
Universal Design: An Intercultural Perspective, Dr. Foad Hamidi, University of Maryland

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videoThis session describes using Universal Design in a transnational project in which an open-source prototyping platform for non-verbal individuals and their caregivers is used to create DIY assistive technologies in Western Kenya.
How Does an Accessibility Curriculum Impact Student Professional Life and Practice?, Marc Thompson, University of Illinois at Urbana Champaign

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videoThis presentation shares impact study results on graduates of the Information Accessibility Design and Policy program at University of Illinois. The study examines two cohorts that have recently completed a 3-course, 24-week program to assess the effects of the curriculum and instruction on students' professional lives during and after the program.
Seeing Disability Differently…By Design: Developing Online UDL Training for Teachers with a Disability Studies Focus, Chris Lanterman, Northern Arizona University

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videoThis session reports on the technical, instructional, and attitudinal features and strategies applied in the development of two online training modules on UDL. Research findings related to the efficacy of these modules for affecting preservice teachers’ beliefs about disability and inclusion will also be discussed.
Inclusive Design 24 – Conference Videos

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videoInclusive Design 24 (#id24) is a free 24-hour online event for the global community. It celebrates inclusive design and shares knowledge and ideas from analogue to digital, from design to development, from planners to practitioners, and everything and everyone in between.
Dos and don\’ts on designing for accessibility – UK Government, UK Governmentother_resource_subThe dos and don’ts of designing for accessibility are general guidelines, best design practices for making services accessible in government. Currently, there are six different posters in the series that cater to users from these areas: low vision, D/deaf and hard of hearing, dyslexia, motor disabilities, users on the autistic spectrum and users of screen readers.
Government Digital Service – UK GovernmentwebsiteThe Government Digital Service (GDS) is a unit of the UK's Cabinet Office tasked with transforming government services. There is an accessibility focus/awareness. They have a practice of Coding In The Open, which means that a lot of public repositories end up on their GitHub. As well as the alphagov organization, they use GDS operations to store their open source infrastructure tooling. It includes many different resources, including the Service Manual – helping government teams create and run great digital services that meet the Digital Service Standard; Government Design Principles – the UK government's design principles and examples of how they've been used; and the Service Toolkit – all you need to design, build and run services that meet government standards.
Inclusive Design Toolkit – MicrosoftwebsiteActivities and videos demonstrating the value of designing for one and extending to many. Defines Inclusive Design as a methodology, born out of digital environments, that enables and draws on the full range of human diversity. This means including and learning from people with a range of perspectives.
AccessComputing Resources – UW, University of WashingtonwebsiteInstructors can use the following curricula to fully include students with disabilities in computing courses and share accessible design strategies with students. Includes links to Teach Access materials, SIGCSE presentation, MILK (Mobile Inclusive Learning Kit), Quorum programming language, WebD2, Universal Design of Web Pages in Class Projects.
MasterList of Accessibility Strategies – Raising the FloorwebsiteA collaborative comprehensive listing of all the identified strategies internationally for making ICT more accessible. Each strategy is accompanied by a page discussing how the strategy can be applied to different disabilities, a listing of free, open source, free to try, and other software that implements the strategy, open source components related to the strategy and a listing of research papers the cover the strategy. There is also a reward for any strategy not covered by the list, and for additional research references for any strategy. Additional helpful links from this source:
The DeveloperSpace – Raising the FloorwebsiteA single-point-of-reference website to find resources, components and people to conceive, develop, test and market novel accessible solutions for ICT access. The Site provides resources to Learn, Develop, and Market accessible ICT. There is a page for presenting challenges and grand challenges to students, faculty and teams. There is a list of over 700 open source projects including code. This is a collaborative international resource that credits individual contributions. All contributors or curators welcome.
The Unified Listing – Raising the FloorwebsiteA federated database of ICT access products and mainstream products with ICT access features. The Unified Listing federates ICT products for databases across the world, providing a single location to search for products – with links back to each of the databases. Several types of search are provided to match individual needs and search skills including a standard search, a guided search (for those learning about assistive technologies), an advanced search, and a “products like this one” search.
Accessibility Learning Labs (ALL) – RITwebsiteThe Accessibility Learning Labs (ALL) are designed to be easily adoptable labs that both inform and motivate students about foundational topics in creating software that is accessible to everyone. Its goals are to provide activities that incorporate accessibility education and improve understanding of accessible design. At the time of writing, the labs include: deaf and hard of hearing, color blindness, screen readers, and dexterity.
G Suite User Guide to AccessibilitywebsiteHow to create accessible content with Google's G Suite apps. This page is primarily for G Suite end users. If you're an administrator, refer to the administrator guide to accessibility.
Google AIwebsiteArtificial Intelligence capabilities from Google. Direct links to accessibility are non-obvious.
Microsoft Office Accessibility CenterwebsiteHow to use Microsoft Office (including Office 2016 Office for business Office 365 for home Office 2016 for Mac) with assistive technologies.
Authoring Accessible Content with Microsoft Office 365websiteMultiple tutorials and training, including 18 videos linked separately, for using Office 365 to create inclusive files, including the Accessibility Checker tool that’s built-in.
Microsoft Cognitive ServiceswebsiteArtificial Intelligence capabilities from Microsoft. Direct links to accessibility are non-obvious.
UDL Jedi Training: Move Learners and Leaders with Only Your Mind

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audioThis interactive presentation radically reflects on implementing the UDL framework to provide better learning access, expand time for study and practice, and save faculty members time and effort, by broadening our disability focus toward a mobile-device mindset. Learn use-them-tomorrow strategies—without changing what or how we teach.
Accessibility Education: A New Certificate and Undergraduate Minor in Accessibility Studies, Naomi Petersen, Central Washington University

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audioFind out about a new undergraduate minor and professional development certificate in Accessibility Studies: The online curriculum and the very real influence it has to increase awareness and acceptance as well as advocacy skills--not just for its students but the faculty who had to approve it in order for it to get into the catalog!
There and Back Again On Our Accessibility & UDL Journey, Adrian Ricketts, Chattanooga State Community College

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audioThis session outlines the journey to attain digital accessibility while utilizing UDL principles in course design at Chattanooga State Community College. Our instructional design team serves as trailblazers and trainers of accessibility principles and UDL. The experiences shared will include what our team has learned in four years of combining more accessible user experiences and an updated online course design process. Attendees will also get a preview of our new ChSCC Accessibility Training course and the new accessibility policies created to promote awareness, understanding, adoption, implementation, and instill individual responsibility for the creation of accessible digital content.
Panel: Design Considerations in Delivering Accessibility Training in Online Higher Education, Tania Heap, Marc Thompson, et al, University of Illinois at Urbana-Champaign

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audioThis panel presentation aims to share design strategies, experiences, and challenges in delivering accessibility and universal design training to different audiences in online higher education: from faculty members teaching a broad range of disciplines, to elearning and media professionals involved in online course development and production.
UDL, Accessibility and Quality Assurance – Collaborations at the University of Arizona for Online Classes, Take Two, Barbara Lopez, et al, University of Arizona

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audioMaintaining a culture of UDL takes active involvement across campus and demands vigilance in evaluating online learning content across the curriculum life cycle. Learn how the University of Arizona’s Office of Digital Learning and Disability Resource Center teamed up to provide pro-active best practices for accessible and inclusive online learning.